Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods... illusions. Only the ladder is real. The climb is all there is.
Adelaide de Grandin is the daughter of Viviana de Grandin and the Titan Atlas. She is the granddaughter of the Goddess Athena and Don, Michael de Grandin. She is the only surviving quadruplet that her mother bore, the others being: Raphael, Michael Jr. and Gabriel. She is the only heiress to the Mafia that is run by her grandfather, despite the efforts of everyone around them trying to have her killed. She is currently residing in her Penthouse apartment in New York City, and is nineteen years old.
She can become resistant to all types of physical attacks for a short time.
She, using her inclination of battle and strategy, can - most of the time - predict the course of action an opponent attacking her will take, and is able to dodge or parry accordingly. However, if the prediction is wrong this may cost her dearly.
She is gifted with massive endurance that surpasses all but the most legendary demigods.
She is gifted with strength, speed and battle reflexes beyond most demigods.
She is an innately talented warrior, learning how to use new weapons and fighting styles as well as how to adapt to enemy styles with ease.
She is an innately talented leader and tactician, able to rapidly formulate strategies that take advantage of the strengths of all of her allies.
She exudes an aura of authority that bolsters the confidence of her allies and her intimidates enemies.
She has the innate ability of hyper-cognition. She is able to perform more complex mental operations than a normal human could achieve. She is able to process thoughts and learning far quicker than others with little cognitive effort.
She can infuse her words with power to command others to do her will; the person will remain under the control of the command for a few minutes or until control is relinquished. The person can resist the command, especially if told to harm themselves or their allies. The longer she maintains control and the more the target resists, the more draining the power is.
She has the inhuman ability to leap great distances at once. This can be used to dodge or attack. Upon landing, a tremor is unleashed which knocks anyone within a few feet off balance.
She has minor telepathic abilities, making her able to telepathically communicate with her allies and read the current thoughts of an opponent, but this mind reading does not always work.
She has such an air of authority that she can subjugate the wills of lesser monsters and force them to do their bidding. If more than three monsters are controlled at a time, they will break free of her control and retaliate. She will also passively intimidate even unsubjugated weak monsters, making them reluctant to attack alone.
She, due to the strength of her mind, is gifted with the ability of clairvoyance. She is able gain information about an object, person, location or physical event through means other than the known human senses, for example beyond their normal sensory range or when unable to use their physical senses. Some techniques of clairvoyance are veridical dreaming, scrying and parasight.
She can shrug off her exhaustion and achieve feats of limitless endurance for a short time. After thirty seconds to a minute, she will experience the full exhaustion of her actions at once.
She can curse an opponent with severe stupidity and ignorance, temporarily stripping them of their intelligence and knowledge. The curse can cause an opponent to lose their common sense, fighting skill and tactical abilities. The target could even be unsure how to swing a sword or use their powers properly. After a short time, the curse will wear off and the target will regain their intelligence and knowledge. Their minds will be resistant to further use of the curse for a moderate time and the user will be substantially drained.
She can bring out her allies’ full potential, greatly amplifying their powers and physical prowess, removing their fears and doubts, and even allowing them to use advanced powers they haven’t unlocked. She will be forced to endure the cumulative emotional, physical and powers-induced burden of every person under its effect for its duration, however. As such, depending on her allies’ actions and how long the power is sustained, this could cause massive physical and emotional wear that could render her unable to move or unconscious for a very long time afterward.